Sprite Listing
This section loads all of the graphics that are referenced by the Object Listing section to specify
how each Object should be visually represented within the Sonic 1 Special Stage Editor.
The name of the file from which SonED2 will attempt to load the graphics is automatically generated using the name of the current Object Listing File (Ex: Assume the Object Listing File is named "ssobj.lst". In this case, SonED2 will attempt to load from the file named "ssobj.pcx" or "ssobj.tga").
Player Start Positions- When Player Start Positions are loaded by the Project File, they are displayed using graphics starting at Sprite X, where X is equal to the total number of loaded sprites, minus the number of Start Positions that were loaded (Ex: Assume that 5 sprites [whose IDs are numbered 0-4] are listed, and the Project File loads 2 Start Positions. In this case, Start Position 0 will be displayed using sprite 3, and Start Position 1 will be displayed using sprite 4)
This section uses the following format:
# of Sprites:
This value specifies the number of sprites that should be loaded.
# of sprites : 33
The data for each sprite is listed immediately below in the following format:
xoff in file:
yoff in file:
These values specify the X and Y position of the upper-left corner of the region to copy from the art file.
xoff in file: 0
yoff in file: 0
Width:
Height:
These values specify the width and height of the region to copy from the art file.
Width: 24
Height: 24